Game exhibition DESIGN at science gallery DUBLIN
Sector
Arts / Science / Museum
GAME was a publication created as a legacy piece and exhibition guide for the Science Gallery exhibition ‘GAME: The Future of Play’. Speculative and playful in design, the publication presents the core target audience of 15–25 year olds—and an increasingly tech-savvy public—with an unhinged take on the imagery of gaming, far from the action heroes of role player games and caricatures of mobile gaming apps. The pervasive ‘pong’ paddles throughout the publication appear to collide and overlap, suggesting chaos and movement within the gaming sector. The cover image also suggests an uncertain future, where even dogs are immersed in some level of augmented reality, and real world play is replaced by simulated games of ‘catch’ or fleeing cats.
Curators
Steve Collins
Michael John Gorman
Mads Haahr
2013
Dublin