Work
Game

‘GAME’ is a publication that was created as a legacy piece and exhibition guide for the Science Gallery exhibition ‘GAME: The Future of Play’. Speculative and playful in design, the publication presents the core target audience of 15-25 year olds—and an increasingly tech-savvy public—with a unhinged take on the imagery of gaming, far from the action heroes of role player games and caricatures of mobile gaming apps.
The pervasive ‘pong’ paddles throughout the publication appear to collide and overlap, suggesting chaos and movement within the gaming sector. The cover image also suggests a incertain future, where even dogs are immersed in some level of augmented reality, and real world play replaced by simulated games of ‘catch’ or fleeing cats.

Exhibition 
Science Gallery Dublin / Game

2013
Dublin

Curators
Steve Collins
Michael John Gorman
Mads Haahr

Game Exhibition Cover
Game Exhibition Cover
3D Dog image: Eoghan Kidney

In the midst of a revolution
In the midst of a revolution
Mads Haahr
How I learned to stop worrying and love the game
How I learned to stop worrying and love the game
Steve Collins

Exhibit: Are you a good localiser?
Exhibit: Are you a good localiser?
Audio and Acoustics Research Group
Exhibit: Interference
Exhibit: Interference
Nathalie Pozzi & Eric Zimmerman
Exhibit: Angry Birds
Exhibit: Angry Birds
Evan Roth